boring training is a cyber threat.

If your teams are tuning out, they’re not learning.

We build immersive, measurable cyber experiences that make lessons stick... and keep people talking.

Why customers love us

Testimonials
1
2
3
Testimonials (1)

Pick Your Adventure.

Every experience in our product family is built to make cyber learning unforgettable.

1
Logos

Esc: physical escape rooms

Hands-on, team-based cyber adventures that build instincts, spark culture change, and make security training impossible to ignore.

We turn your office, conference room, or event space into a live mission where teams crack codes, uncover hidden clues, and take down digital threats... all under pressure.

It’s fast-paced, high-energy, and guaranteed to get people talking.

  • noun-goal-4394524-F2C714 (1)

    Perfect for:

    Awareness Training, Team Building, Conferences 

  • noun-equalizer-4394583-F2C714 (1)

    Audience:

    End Users, Cyber Champions, Managers

  • noun-female-4394743-F2C714 (1)

    Players:

    Recommended 5 per kit. Can be run in multiple sessions.

Space_: Large-scale events

Go big. Like hundreds of people big.

SPACE_ transforms whole venues into cyber playgrounds... complete with theatrical sets, live incident simulations, and multi-team missions designed for massive crowds.

If you want organisation-wide impact and the kind of event people never forget, this is it.

  • noun-goal-4394524-F2C714 (1)

    Perfect for:

    Enterprise Events, Expos, Leadership Offsites

  • noun-equalizer-4394583-F2C714 (1)

    Audience:

    Large Teams, Company-Wide Audiences

  • noun-female-4394743-F2C714 (1)

    Players:

    up to 1500 per day

2
Logos (1)
3
Logos (2)

shift: digital escape rooms

Scalable, browser-based cyber missions that turn awareness into measurable learning.

Players access the platform through a conversational interface, solving puzzles and going on digital missions outside of the game to create a truly immersive experience.

It's fun, flexible, and designed for modern hybrid teams.

  • noun-goal-4394524-F2C714 (1)

    Perfect for:

    Enterprise Rollouts, Remote Teams, Awareness Campaigns

  • noun-equalizer-4394583-F2C714 (1)

    Audience:

    End Users, Global Teams, Cyber Ambassadors

  • noun-female-4394743-F2C714 (1)

    Players:

    Single player games. Unlimited licences available.

cyber awareness doesn't have to be dull. you've seen what's possible. now make it happen.